Linden Lab | Makers of Second Life
from wikipedia: "Second Life (SL) is an Internet-based virtual world launched in 2003, which came to international attention via mainstream news media in late 2006 and early 2007 [4][5] developed by Linden Lab. A downloadable client program called the Second Life Viewer enables its users, called "Residents", to interact with each other through motional avatars, providing an advanced level of a social network service combined with general aspects of a metaverse. Residents can explore, meet other Residents, socialize, participate in individual and group activities, create and trade items (virtual property) and services from one another.
Second Life is one of several virtual worlds that have been inspired by the cyberpunk literary movement, and particularly by Neal Stephenson's novel Snow Crash.
It is a semi-structured virtual environment where characters undertake activities for the purpose of personal enjoyment.
In all, more than 8.5 million accounts have been registered.
Gianni Wise . USYD . Tin Sheds . Faculty of Architecture . Course blog
03/08/2007
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