Gianni Wise . USYD . Tin Sheds . Faculty of Architecture . Course blog

25/08/2010

nervepool


nervepool brought to you by Ebon Fisher

WIKIPEDIA (bless it little database) says:
"Digital art can be purely computer-generated, such as fractals,and algorithmic art or taken from another source, such as a scanned photograph, or an image drawn using vector graphics software using a mouse or graphics tablet. Though technically the term may be applied to art done using other media or processes and merely scanned in, it is usually reserved for art that has been non-trivially modified by a computing process (such as a computer program, microcontroller or any electronic system capable of interpreting an input to create an output); digitised text data and raw audio and video recordings are not usually considered digital art in themselves, but can be part of the larger project of computer art and information art. Artworks are considered digital painting when created in similar fashion to non-digital paintings but using software on a computer platform and digitally outputing the resulting image as painted on canvas.

The availability and popularity of photograph manipulation software has spawned a vast and creative library of highly modified images, many bearing little or no hint of the original image. ... In addition, digital artists may manipulate scanned drawings, paintings, collages or lithographs, as well as using any of the above-mentioned techniques in combination. Artists also use many other sources of electronic information and programs to create their work.]
3D graphics are created via the process of designing complex imagery. There are many software programs for doing this. -- often with the help of open source movement users can collaborate in a project to create unique pieces of art.

The mainstream media uses a lot of digital art in advertisements and computers are used extensively in film to produce special effects.

Digital Photography and digital printing is now an acceptable medium of creation and presentation by major museums and galleries, and the work of digital artists is gaining ground, through robotic installation, net art , immersive virtual reality and software art.

Some say we are now in a postdigital era, where digital technologies are no longer a novelty in the art world, and "the medium is the message"(Marshall McLuhan). Digital tools have now become an integral part of the process of making art. As silicon-dry digital media converges with wet biological systems, Roy Ascott has pointed to the emergence of a "moistmedia" substrate for 21st century art.
So there you go...

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